
Spaces are Stories.
I Build Both.
I don’t design for approval.
I design to ignite.
Form, Function, Fantasy — and a middle finger to the ordinary.
Minimalism isn’t about doing less. It’s about cutting deeper.
Maximalism isn’t about doing more. It’s about hitting harder, louder, and truer.
I make spaces that move people —
I believe a great environment doesn’t just invite you in; it dares you to feel something.
Blueprints are my battle plans. Concepts are my rallying cry.
Installation is the moment the revolution gets real.
Forget pretty. Forget polite. Forget predictable.
I build stories you live inside — raw, crafted, unforgettable.
Creative and technical designer building bold, immersive worlds — from first sketch to final screw.





















Mission:
I believe the best stories aren’t just told — they’re built.
From first spark to final screw, I design immersive environments that move people — viscerally, emotionally, unmistakably.
Minimal when it matters. Maximal when it counts.
I don’t design to play it safe.
I design to hit hard, leave marks, and make the impossible feel inevitable.
What I do:
Creative Direction — Concept development, narrative-driven design, blue-sky ideation
Technical Design — Fabrication drawings, shop coordination, design development
Art Direction & Production Design — Immersive sets, themed spaces, installation oversight
Experience Design — Spatial storytelling, interactive environments, guest-centered thinking
Who I work With:
I collaborate with bold thinkers, creative risk-takers, and teams pushing the edge of themed entertainment, immersive design, and experiential environments.
If it’s weird, ambitious, or just barely possible — I want in.
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