Form, Function, Fantasy

Email: chris@sousa-wynndesign.com
Cell: 559.307.0516

Spaces are Stories.

I Build Both.

I don’t design for approval.
I design to ignite.

Form, Function, Fantasy — and a middle finger to the ordinary.

Minimalism isn’t about doing less. It’s about cutting deeper.
Maximalism isn’t about doing more. It’s about hitting harder, louder, and truer.

I make spaces that move people —
I believe a great environment doesn’t just invite you in; it dares you to feel something.

Blueprints are my battle plans. Concepts are my rallying cry.
Installation is the moment the revolution gets real.

Forget pretty. Forget polite. Forget predictable.
I build stories you live inside — raw, crafted, unforgettable.

Creative and technical designer building bold, immersive worlds — from first sketch to final screw.

Mission:

I believe the best stories aren’t just told — they’re built.
From first spark to final screw, I design immersive environments that move people — viscerally, emotionally, unmistakably.
Minimal when it matters. Maximal when it counts.
I don’t design to play it safe.
I design to hit hard, leave marks, and make the impossible feel inevitable.

What I do:

Creative Direction — Concept development, narrative-driven design, blue-sky ideation

Technical Design — Fabrication drawings, shop coordination, design development

Art Direction & Production Design — Immersive sets, themed spaces, installation oversight

Experience Design — Spatial storytelling, interactive environments, guest-centered thinking

Who I work With:

I collaborate with bold thinkers, creative risk-takers, and teams pushing the edge of themed entertainment, immersive design, and experiential environments.

If it’s weird, ambitious, or just barely possible — I want in.

About Me:

I design spaces that speak — environments that connect people to story, emotion, and each other.

My work sits at the intersection of creativity and construction. I’ve spent my career designing immersive experiences for theme parks, museums, brand activations, and interactive installations, taking ideas from blue-sky concepts through fully documented builds. Along the way, I’ve collaborated with artists, architects, engineers, producers, and fabricators to make the unreal feel grounded and the fantastical feel inevitable.

Before moving full-time into immersive design, I taught design at the university level — studio classes in scenic design, drafting, 3D modeling, and immersive storytelling. Teaching gave me a deeper respect for process: how ideas grow, how young designers take creative risks, and how craft is passed down. It also sharpened my ability to communicate complex visual ideas clearly — a skill I carry into every collaboration today.

I’m drawn to projects that ask strange questions, that require invention, and that thrive on a mix of discipline and experimentation. My style is rooted in clarity and elegance, but I’m comfortable shifting aesthetics to meet the needs of any IP or narrative world. Whether I’m leading a concept charrette, building out production drawings, or walking a site install with a hard hat on, I bring both imagination and precision to the table.

Design, for me, is not about decoration. It’s about building atmosphere, shaping experience, and creating moments people carry with them. I care as much about how something feels as how it functions.

Let’s make something that doesn’t just look good — let’s make something unforgettable.